Making a new Weapon [Imperial Weapon]
Look at the Mixing List of the Mix Master.
Search the Weapon you would like to make Imperial and get the Stuff listed there (mostly g50 Part and a Weapon)
Then you need 2 Elemental Stones
(Mystery/Demon Blood from Merchant or others from Drops)
If you have all the Stuff klick on:
I would like to make a new Weapon
In the new Window you put the stuff like this:
Middle: The Weapon you want to Make Imperial
Around: The Armor, The Weapon, The Elemental Stones
When all is in Confirm.
If it fails repair the Endurance with Fixing Tools.
If it succeds the Game says: "You got Imperial ...".
You don't have it in Inventory then so Relog, then its in.
Don't pimp your Weapon before making it Imperial. Just the ToI will stay, Talisman of Attack, Accuracy and Explosive Blow will disappear.
Added Elemental Stones stay too.
Upgrading a Weapon (Elemental Stone on Weapon)
G1 & G2 [Shadow, Ice etc]
Look at the Mixing List of the Mix Master.
Search the Weapon you would like to upgrade and get the Stuff listed there (mostly g50 Part and a Weapon)
Then you need 1 Elemental Stone
(Just from Drops)
If you have all the Stuff klick on:
I would like Upgrade my Weapon
In the new Window you put the stuff like this:
Middle: The Weapon you want to upgrade
Around: The Armor, The Weapon, The Elemental Stone (one Slot empty)
When all is in Confirm.
If it fails repair the Endurance with Fixing Tools.
If it succeds the the Stone is on it. If its the first one make it again for G2.
Here its not Important if the Weapon is pimped or not. All will stay.
If you have G1 Stone already on the Weapon it does not matter which one you try for G2, it will change to the second Stone (G2) if it succeds
(so if you had G1 Shadow and take Strength it will change to Strength G2)
G3 [Demon Blood or Mystery]
All equal to Upgrading to G1/G2, but you need G2 on your Weapon and again 2 Elemental Stones. Here you can take 2 Demon Blood/Mystery or 1 Demon Blood/Mystery and another one from Drop.
Elemental Stone Effects:
Stone of Shadow G1: Hp +20, Strength 2, Intelligence 2, Agility 2
Stone of Shadow G2: Hp +20, Strength 3, Intelligence 3, Agility 3
Stone of Holy G1: Mp +20, Wisdom 2, Health 2
Stone of Holy G2: Mp +50, Wisdom 5, Health 5
Stone of Flame G1: Flame Damage with 5% popability
Stone of Flame G2: Flame Damage with 10% popability
Stone of Ice G1: Flame Damage with 5% popability, Slow the Enemy
Stone of Ice G2: Flame Damage with 10% popability, Slow the Enemy
Stone of Lightening G1: Lightening Damage with 5% popability, lower Enemy's Defense
Stone of Lightening G2: Lightening Damage with 10% popability, lower Enemy's Defense
Stone of Poison G1: Poison Damage with 5% popability
Stone of Poison G2: Poison Damage with 10% popability
Stone of Paralysis G1: Stun the enemy with 5% Propability
Stone of Paralysis G2: Stun the enemy with 10% Propability
Stone of Strength G1: +10% Hp, -5% Mp
Stone of Strength G2: +20% Hp, -10% Mp
Stone of Skill G1: +10% Mp, -5% Hp
Stone of Skill G2: +20% Mp, -10% Hp
Stone of Demon's Blood G3: Hp +50, Mp +50, Strength 6, Intelligence 6, Agility 6, Wisdom 10, Health 10
Stone of Mystery G3: Min/Max Attack +50